Thursday, July 25, 2013

Day 5

DAY 5

Hear from leftover Shopping Lists--

-Discuss Chapter 3
            -adding the hero into the logline-- It's about a someone who . . .
            "the who has to serve the 'what it is it' "
             the primal urge is to see the characters end up winning
             we want characters who
                     - offer the most conflict
                     - have the most growth
                     - and are most demographically pleasing (four-quadrant)
          HERO
               - primal objective (save family, stay alive, find true love) (also HIGH STAKES)
              -OATOS

Snyderian Archetypes  
"good girl tempted"
"clever and resourceful child"
"sex goddess"
"the hunk"
"wounded soldier in need of redemption"
"troubled sexpot"
"loveable fop"
"court jester"
"wise grandfather"

JUNGIAN ARCHETYPES 
And MORE on JUNGIAN ARCHETYPES

Ensemble pieces: the "place" is hero

"The logline is your story's code, its DNA, the one constant that has to be true."

WRITING EXERCISE:
    IMPROV: park bench (contrasting characters)
   Writing Dialogue for scene-- LOOK AT SCRIPT FORMAT


HW:
ADDITIONAL WRITING: Deciding on "Genre" and "adjective + hero" for your script--  WRITE Your Killer Logline
 (continue with anything above not completed)
+ Chapter 4

Wednesday, July 24, 2013

Day Four

DAY  FOUR

Time Plan Chart (one for you, one for me)

INSPIRATION: kind of-- if you know the Coen Brothers' Work


Looking at scripts: FARGO Scene



Writing Exercise: Shopping Lists  (complex characters, 'real' people)



HW: Chapter 3 read and be ready to discuss-- Bring laptop to have a "writing day"

Tuesday, July 23, 2013

 DAY THREE

Today's Inspiration:


Notes on Chap 1:

"on spec"
"high concept"

Irony                                     CLEAR CONFLICT
Compelling Mental Picture  ACTION DRIVEN
Audience/Cost                      VIABLE
Killer Title       

Tell everyone the pitch--- valuable market research

Share Loglines and "Game" exercises.

Notes on Chap 2
"twist"
- people want what is familiar, but they still want to be surprised--
-knowing genre  (What it's most like-- even more important in today's niche market)
-10 TYPES OF MOVIES (exhaustive? Can we fit others in?)
             MITH: The Unknown Terror/Retribution/Redemption
                       -'new'  CABIN IN THE WOODS
             GOLDEN FLEECE:The Hero's Journey/Holy Grail
                       - graphic here
             OUT OF THE BOTTLE: The Magic Potion, Quick Fix
                       - either Cinderalla story or Comeuppance (still Redemptive)
              DUDE WITH A PROBLEM: Ordinary Guy Extraordinary Circumstances
                       -Save the family
                       -Save the world
              RITES OF PASSAGE -- Coming of Age, Transitions
                       -Change but ALL characters should change in all genres, really
                      - Snyder says "acceptance of one's humanity"-- acceptance of cycle of life, maybe
              BUDDY LOVE: Pal Movie
              -contends this comes with dawn of cinema-- but there is Achilles/Patroclus, Ruth/Miriam, Peter/Jesus
              -Finding Nemo--- BUDDY LOVE or GOLDEN FLEECE?
              - one buddy as catalyst for change--
              - "boy and his dog" tales
              - 1. don't like eachother 2. get together 3. don't like needing each other 4. drift. 5. back together.
            WHYDUNIT -- audience discover something about human nature
             THE FOOL TRIUMPHANT -- Wise Fool, timeless
              - kind of David/Goliath
            INSTITUTIONALIZED-- honor the institution and expose it at the same time
              -told be someone "new to the group"
              - who's crazier, me or them?
            SUPERHERO -- "extraordinary person in ordinary world" -- "Fish out of water"
            The Matrix IS Monster's Inc.--- I think he just blew my mind

"True originality can't begin until you know what you're breaking from" again-- I think of CABIN IN THE WOODS.

 - Honoring the past and understanding the physics of storytelling



HW:  
End of Chapter 2 p45  #4
Writing a Time-Plan for Objectives--"Backward Design" (This should be written out using Wednesday, August 7 as your ultimate FINAL DRAFT deadline. Then work backwards from there in terms of checkpoint deadlines.)
 


Monday, July 22, 2013

Day Two

-Try DIRECTIONS exercise--

Today's Inspiration:


While speaking with LBP regarding objectives:
If you haven't already done so-- read Introduction + Chapter 1

-Create three different "loglines" of ideas sparked by either local current events (your three days at camp) or more global occurences (like from the news). Each must have a TITLE.

-Complete all the different "GAME" variations listed under Exercise #4 on p. 31

HW:
Complete anything not yet done from above.
Read/Annotate CHAPTER 2

Day One

PREASSESSMENT:

CHARACTER DESCRIPTION:
(on self)

GIVING DIRECTIONS on paper--- Exercise In Specificity